Microsoft Allows Indie Developers To Self-Publish On Xbox One

July 25, 2013

Game Informer reports that Microsoft will remove the restrictive policies that hinder independent developers looking to bring their games to the Xbox One. This should make indie developers very happy now.

Microsoft previously reversed their unpopular decision to require an internet connection and restrictions on trading/loaning the games we buy.

Sony currently allows developers to self-publish their games on the PlayStation 4, and it looks as if Microsoft is realizing all of their mistakes.

This change in policy means developers will be able to seek digital distribution without the aid of a third party publishing partner, or by pairing up with Microsoft.

“Our vision is that every person can be a creator. That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE,” said Xbox chief product officer Marc Whitten. “This means self-publishing. This means Kinect, the cloud, achievements. This means great discoverability on Xbox LIVE. We’ll have more details on the program and the timeline at gamescom in August.” Microsoft confirmed in a statement on these pending changes to their game policies.

Indie developers do matter!

Under these new guidelines, developers will be able to set the price and release date of their games, rather than having both chosen for them by Microsoft or a publishing partner.

Their certification process has also been tweaked, allowing for a 14-day turnaround on approvals to submitted games, to make sure they’re free of game-breaking bugs or terms of service violations.

Getting an Xbox One developer kit will also be easier. Every retail console will be capable of acting as such. This feature won’t be available when the Xbox One is first released this November, but Microsoft plans on implementing it at a later date.

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