Kinect No Longer Needed For Xbox One To Function

August 14, 2013

Wow, Microsoft keeps the changes coming! After a very negative reception, the company has been busy over the last few months reversing nearly every bad decision they made with the Xbox One. They have essentially rebuilt the platform and its misguided policies from the ground up.

The result has been a storm of policy changes, including less restrictive DRM, self-publishing for independent developers, shipping a headset with each console, and dropping the lame Microsoft Points.

It’s pretty amazing. I can’t recall the last time a company listened to the people, realized all their mistakes, and reversed them. The Xbox One is now starting to resemble the followup that everyone wanted.

In a Q&A session with IGN, Microsoft’s Marc Whitten confirmed the Kinect is not required to use the Xbox One, saying “like online, the console will still function if Kinect isn’t plugged in, although you won’t be able to use any feature or experience that explicitly uses the sensor.” Previously, the device needed to be connected to the console in order for it to function.

The idea of a camera always turned on that may or may not be connected to the Internet, lurking and waiting for you to talk to it didn’t sit well with a lot of people.

Because of this will we see a cheaper “Kinect-free” Xbox One? Currently the system runs $499 and comes out this November.

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